I refactored the arch generator, now back to running in 1-2ms 😊 Ended up splitting it into two compute passes - first I detect the wall segments overlapping with paths, and then dispatch indirect compute for each segment to lay out the bricks #rustlang 🦀 #OpenGL #procedural https://t.co/iiaFGponNP
— Anastasia Opara (@anastasiaopara) Dec 19, 2021
from Twitter(link) by @anastasiaopara
December 20, 2021 at 02:57AM
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