You can use the Cloth Brush directly on meshes with millions of vertices by tweaking the simulation's limits and falloff.
— Pablo Dobarro (@pablodp606) January 31, 2020
The solver ignores everything outside the limits and the cloth will automatically change its elasticity in the falloff area to avoid artifacts. #b3d pic.twitter.com/YwCgj9H9cF
from Twitter(link) by @pablodp606
February 01, 2020 at 08:56AM
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